#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera{ location <5, 10, -20> look_at <0, 2, 0> angle 20 } light_source{ <5, 10, -5> color White*2 } light_source{ <-5, 10, 5> color White*2 } #declare Tama = merge{ sphere{<1, 2, 0> 2} sphere{<-1, 2, 0> 2} } object{ Plane_XZ texture{DMFWood6} } object{ Tama texture{Orange_Glass} interior{ior 1.5} }