#include "colors.inc" #include "textures.inc" camera{ location <5, 10, -20> look_at <0, 0, 0> angle 30 } light_source{ <10, 10, -5> color White } light_source{ <-10, 10, -5> color White } #declare Samp = union{ sphere{<0, 0, 0> 2} cylinder{<0, -3, 0>, <0, 3, 0>, 1.0} } object{ Samp texture{DMFWood6} }