#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" camera{ location <7, 7, -10> look_at <0, 0.5, 0> angle 15 } light_source{ <3, 10, -3> color White } light_source{ <-3, 10, -3> color White } object{ Disk_Y texture{T_Copper_3C} } object{ Plane_XZ texture{ pigment{checker color Black, color White} scale 0.5 } }